Yesterday Blizzard released Patch 4.2, Rage of the Firelands for World of Warcraft.
I went through the majority of the non-raid content available and had some quick impressions. (Spoilers abound if you haven't started the single player content).
Showing posts with label Game Mechanics. Show all posts
Showing posts with label Game Mechanics. Show all posts
Wednesday, June 29, 2011
World of Warcraft- Patch 4.2: Right and Wrong
Tuesday, June 28, 2011
The Importance of a Good GUI
This past weekend, Steam launched their Free-To-Play service for several games. I picked up three MMOs that I hadn't played before at all. Since then, I've played Champions Online, Forsaken Worlds and Spiral Knights.
Of them all, I still prefer my UI in WoW on a patch day with all of my addons enabled. Yes, they're that bad. Well, almost that bad.
Of them all, I still prefer my UI in WoW on a patch day with all of my addons enabled. Yes, they're that bad. Well, almost that bad.
Labels:
Champions Online,
Forsaken World,
Game Mechanics,
Interface,
MMOs,
Review,
Rift,
Spiral Knighs,
WoW
Friday, June 24, 2011
Creating an MMO (Part 1)
This will probably end up being a multi-part series so I'll preemptively call it part one. So a good MMORPG has lots of critical bits, and it is important to not miss any while designing the game. You want the game to sell, either as a subscription game or as free-to-play, and the model you choose shapes the way the game is designed.
Some of the qualities a good MMO has are:
Some of the qualities a good MMO has are:
- An engaging story
- Quality PvE encounters from level 1 to the cap.
- An achievable end game
- Balanced PvP throughout the game
- Replayability
- A rewards system for those who have done 'everything'
- And probably a lot more.
Thursday, June 23, 2011
Luck, Legendaries and Loot
Hey, alliteration! How are you today? Good? Glad to hear it. I'm good too.
Anyways. Now that I did that... Hello and welcome to the sixth or something post. Since people seem to read the WoW post more than the rest, more WoW talk!
Me and my friends have amazing luck with legendaries- back on January 7th, I ran MC for the first time since Cata launched. I made note of it on my pretty much dead WoW blog then. Fast forward a few months and I had been full clearing the place on a weekly basis. March 2nd I got Sulfuras, Hand of Ragnaros, and wrote a post (with pictures). Finally, five months after running MC weekly, I got my second binding off of Garr. That day I got the rest of the Elementium Ingots I needed and finished up Thunderfury, Blessed Blade of the Windseeker, and posted (again). Another of my friends got the off-hand Warglaive on his first run in BT. On the second run, the main-hand dropped. Finally, a third friend of mine spent some time grinding and got his Thunderfury. He went with us on a recent BT run (fourth run for the guy who had both glaives) and commented that it was sad that someone who had both warglaives didn't even know his way around BT. Anyways, a second Off-hand warglaive dropped. So as you can tell, that is a ton of legendaries. Now to the meat of the text.
Anyways. Now that I did that... Hello and welcome to the sixth or something post. Since people seem to read the WoW post more than the rest, more WoW talk!
Me and my friends have amazing luck with legendaries- back on January 7th, I ran MC for the first time since Cata launched. I made note of it on my pretty much dead WoW blog then. Fast forward a few months and I had been full clearing the place on a weekly basis. March 2nd I got Sulfuras, Hand of Ragnaros, and wrote a post (with pictures). Finally, five months after running MC weekly, I got my second binding off of Garr. That day I got the rest of the Elementium Ingots I needed and finished up Thunderfury, Blessed Blade of the Windseeker, and posted (again). Another of my friends got the off-hand Warglaive on his first run in BT. On the second run, the main-hand dropped. Finally, a third friend of mine spent some time grinding and got his Thunderfury. He went with us on a recent BT run (fourth run for the guy who had both glaives) and commented that it was sad that someone who had both warglaives didn't even know his way around BT. Anyways, a second Off-hand warglaive dropped. So as you can tell, that is a ton of legendaries. Now to the meat of the text.
Monday, June 20, 2011
Dying in World of Warcraft
So for those of you who don't play World of Warcraft, when you die, you get sent to a spirit healer and you can come back to life. This makes many people question the re-spawning of other things. Why is Cairne dead forever? Why isn't Garrosh dead when I smacked him last week when we were doing a bear run? Why don't the dead Dwarves in Twilight Highlands get back up and keep on fighting the good fight?
I think I have an answer to all this.
I think I have an answer to all this.
Thursday, June 16, 2011
Mass Effect Bullets
So Mass Effect 3 is on its way and we're all excited about that (in theory- if you're not, you should be).
Anyways, according to BioWare they won't be doing much to combat- at the core it will remain the same- shoot the enemies, use cover to hide etc.... they are adding more combat mobility and increasing the default difficulty, but otherwise they're keeping the good recipe they found in ME2, as well as bringing back weapon modification from ME.
But I don't care too much about all that. What I want to talk about is bullets. Bullets and ammunition and the way that they should be part of a game. This is me pretending to be a developer, so its probably gonna be a load of crap and it should be ignored. But who cares?
Anyways, according to BioWare they won't be doing much to combat- at the core it will remain the same- shoot the enemies, use cover to hide etc.... they are adding more combat mobility and increasing the default difficulty, but otherwise they're keeping the good recipe they found in ME2, as well as bringing back weapon modification from ME.
But I don't care too much about all that. What I want to talk about is bullets. Bullets and ammunition and the way that they should be part of a game. This is me pretending to be a developer, so its probably gonna be a load of crap and it should be ignored. But who cares?
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